Resource Elements
1. A two-year long migraine disappears after anesthesia.
2. Virtual Reality is a bridge beyond neuroplastic symptom limitations.
3. The rubber hand trick
4. Sharing her insights is affirming.
1. Neuroplastic symptoms are real, not imaginary, but subconscious brain efforts to protect
her.
2. Focusing on her joy to create a game changed her neuroplastic symptoms.
3. The surgery anesthetic for an unrelated cause released her from a two-year migraine.
4. Making a plan for coping with neuroplastic her neuroplastic flare-ups was her durable aid.
5. Ultimately, her search for neuroplastic symptom relief led to her productive engagement
with young adults.
Angie is an accomplished gamer with an advanced degree in Education with two young adult children. Her neuroplastic symptoms began with childhood pains, and progressed through early motherhood experience of severe back pain and a diagnosis of fibromyalgia, post-concussive syndrome from head injuries, and migraine headache.
Her path towards relief began with the distraction of building a game to ‘slay’ her concussion
symptoms, eventually sold under the name ‘Super Better’. Her game collaborator’s statement: ‘I believe in you’, provided a big emotional change for her after she had been told she would never work again.
A huge surprise along the way was waking after an unrelated surgery to realize her two-year-long migraine had ended. She asked: ‘Can I get anesthetic again to let my brain rest in the future?’
Her neuroplastic symptoms included complex regional pain syndrome with a feverish swollen arm. She sought the care of many physical therapists, and one began asking her questions about her life. Noticing patterns with stages of progress and regression she became curious, which led to discovering central sensitization and the neuroscience of how fear and feedback loops in her brain related to her symptoms.
She realized that pain was an output of her brain and that her brain was predictive in using symptoms to communicate its sense of physical or emotional threats to her. It was selective in its protective efforts, but she could rewire her brain to calm it and reduce over-protective threats. She learned to choose to be physically active, despite symptoms of discomfort.
Graded motor imagery, the Curable app, somatic tracking and Virtual Reality were beneficial. She felt safe in VR, able to physically move beyond the limits she perceived in the real world, realizing her parts worked and were not broken.
She began to rewire her brain and developed plans for managing her symptom flare-ups. Then she started a program for young adults to use social media to help their peers understand the essence of neuroplastic symptoms . The work they did to teach their peers became her intervention in their lives.
1036 Hickman Topic Map
Background [00:10]
Game designer – educator
Childhood – emergency C-section
Pain didn’t make sense
Back pain – fibromyalgia
Different treatments
Head injuries – migraine – post-concussive syndrome
31 years old
Finding a Pathway to Healing [04:17]
Make a game
‘Super Better’
Overcome something
Recruit your allies
Steps
An ally
Changing point
Encouraged
Getting a lifeboat
Gameful attitude
A Different Perspective [08:20]
Initial concepts
Epic win
Exploring – treatments – relief from migraine
Different aspects
Something else would come up
Surprise From Unrelated Surgery [10:03]
Mind-blowing
Chance for brain to rest
Complex regional pain syndrome
Arm turned bright red
Five degrees hotter
What’s making this happen? [10:03]
Physical therapy
Asking me questions
Notice a pattern
Regress back
Two months later
Being curious
Trying to understand
New Concepts Insight [15:20]
Central sensitization
Pain neuroscience
My fear
Feedback loop
Pain – input – not – output
Danger prediction
Pain signal
Touch something hot
Break your leg
Pain – outputted from – brain
Pain is predictive
Brain can choose
A tiger
Biggest threat
Protective – predictive – selective
‘Super Real Pain’ [21:08]
Neuroplastic pain means
Use the treatments I have
Calm your nervous system
Encourage movement
Fear-based responses
Emotional pain
Signals besides pain
Change it’s alarm
Very real conditions
Remedy Paths [25:565]
Graded Motor Imagery
Rubber hand trick
Life-changing moment
‘Curable’
Somatic tracking
Sunburn
Started to believe
Virtual reality
Karuna program
VR experience
Dishwashers
Stroke patients
Burn wounds cleaned
Avatar
Two – things I got
Physical therapist
VR games
My Take-away Concepts [38:39]
I feel safe
Recalibrate or rest
Rewiring
Flare planning
Synthesizing
Affirm myself
Parts – worked vs broken
What do I do with PT
Reaching Out to Share [45:28]
Help – create – flare plan
Youth program
Social media – appeal to youth
Incremental improvements
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