Resource Elements

1. A two-year long migraine disappears after anesthesia.
2. Virtual Reality is a bridge beyond neuroplastic symptom limitations.
3. The rubber hand trick
4. Sharing her insights is affirming.

1. Neuroplastic symptoms are real, not imaginary, but subconscious brain efforts to protect
her.
2. Focusing on her joy to create a game changed her neuroplastic symptoms.
3. The surgery anesthetic for an unrelated cause released her from a two-year migraine.
4. Making a plan for coping with neuroplastic her neuroplastic flare-ups was her durable aid.
5. Ultimately, her search for neuroplastic symptom relief led to her productive engagement
with young adults.

Angie is an accomplished gamer with an advanced degree in Education with two young adult children. Her neuroplastic symptoms began with childhood pains, and progressed through early motherhood experience of severe back pain and a diagnosis of fibromyalgia, post-concussive syndrome from head injuries, and migraine headache.

Her path towards relief began with the distraction of building a game to ‘slay’ her concussion
symptoms, eventually sold under the name ‘Super Better’. Her game collaborator’s statement: ‘I believe in you’, provided a big emotional change for her after she had been told she would never work again.

A huge surprise along the way was waking after an unrelated surgery to realize her two-year-long migraine had ended. She asked: ‘Can I get anesthetic again to let my brain rest in the future?’

Her neuroplastic symptoms included complex regional pain syndrome with a feverish swollen arm. She sought the care of many physical therapists, and one began asking her questions about her life. Noticing patterns with stages of progress and regression she became curious, which led to discovering central sensitization and the neuroscience of how fear and feedback loops in her brain related to her symptoms.

She realized that pain was an output of her brain and that her brain was predictive in using symptoms to communicate its sense of physical or emotional threats to her. It was selective in its protective efforts, but she could rewire her brain to calm it and reduce over-protective threats. She learned to choose to be physically active, despite symptoms of discomfort.

Graded motor imagery, the Curable app, somatic tracking and Virtual Reality were beneficial. She felt safe in VR, able to physically move beyond the limits she perceived in the real world, realizing her parts worked and were not broken.

She began to rewire her brain and developed plans for managing her symptom flare-ups. Then she started a program for young adults to use social media to help their peers understand the essence of neuroplastic symptoms . The work they did to teach their peers became her intervention in their lives.

1036 Hickman Topic Map

Background  [00:10]

Game designer – educator

Childhood – emergency C-section

Pain didn’t make sense

Back pain – fibromyalgia

Different treatments

Head injuries – migraine – post-concussive syndrome

31 years old

Finding a Pathway to Healing  [04:17]

Make a game

‘Super Better’

Overcome something

Recruit your allies

Steps

An ally

Changing point

Encouraged

Getting a lifeboat

Gameful attitude

A Different Perspective  [08:20]

Initial concepts

Epic win

Exploring – treatments – relief from migraine

Different aspects

Something else would come up

Surprise From Unrelated Surgery  [10:03]

Mind-blowing

Chance for brain to rest

Complex regional pain syndrome

Arm turned bright red

Five degrees hotter

What’s making this happen?  [10:03]

Physical therapy

Asking me questions

Notice a pattern

Regress back

Two months later

Being curious

Trying to understand

New Concepts Insight  [15:20]

Central sensitization

Pain neuroscience

My fear

Feedback loop

Pain – input – not – output

Danger prediction

Pain signal

Touch something hot

Break your leg

Pain – outputted from – brain

Pain is predictive

Brain can choose

A tiger

Biggest threat

Protective – predictive – selective

‘Super Real Pain’  [21:08]

Neuroplastic pain means

Use the treatments I have

Calm your nervous system

Encourage movement

Fear-based responses

Emotional pain

Signals besides pain

Change it’s alarm

Very real conditions

Remedy Paths  [25:565]

Graded Motor Imagery

Rubber hand trick

Life-changing moment

‘Curable’

Somatic tracking

Sunburn

Started to believe

Virtual reality

Karuna program

VR experience

Dishwashers

Stroke patients

Burn wounds cleaned

Avatar

Two – things I got

Physical therapist

VR games

My Take-away Concepts  [38:39]

I feel safe

Recalibrate or rest

Rewiring

Flare planning

Synthesizing

Affirm myself

Parts – worked vs broken

What do I do with PT

Reaching Out to Share  [45:28]

Help – create – flare plan

Youth program

Social media – appeal to youth

Incremental improvements

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